#include using namespace std; #define rep(i, a, b) for(int i = a; i < (b); ++i) #define all(x) begin(x), end(x) #define sz(x) (int)(x).size() #define debug(...) //ignore typedef long long ll; typedef pair pii; typedef vector vi; typedef long double ld; template int sgn(T x) { return (x > 0) - (x < 0); } template struct Point { typedef Point P; T x, y; explicit Point(T x=0, T y=0) : x(x), y(y) {} bool operator<(P p) const { return tie(x,y) < tie(p.x,p.y); } bool operator==(P p) const { return tie(x,y)==tie(p.x,p.y); } P operator+(P p) const { return P(x+p.x, y+p.y); } P operator-(P p) const { return P(x-p.x, y-p.y); } P operator*(T d) const { return P(x*d, y*d); } P operator/(T d) const { return P(x/d, y/d); } T dot(P p) const { return x*p.x + y*p.y; } T cross(P p) const { return x*p.y - y*p.x; } T cross(P a, P b) const { return (a-*this).cross(b-*this); } T dist2() const { return x*x + y*y; } double dist() const { return sqrt((double)dist2()); } // angle to x-axis in interval [-pi, pi] double angle() const { return atan2(y, x); } P unit() const { return *this/dist(); } // makes dist()=1 P perp() const { return P(-y, x); } // rotates +90 degrees P normal() const { return perp().unit(); } // returns point rotated 'a' radians ccw around the origin P rotate(double a) const { return P(x*cos(a)-y*sin(a),x*sin(a)+y*cos(a)); } friend ostream& operator<<(ostream& os, P p) { return os << "(" << p.x << "," << p.y << ")"; } friend istream& operator>>(istream& is, P& p) { return is >> p.x >> p.y; } }; using P = Point; int main() { cin.tie(0)->sync_with_stdio(0); cin.exceptions(cin.failbit); int n; cin>>n; vector

v(n); rep(i,0,n) cin>>v[i]; P q, r; ld area = 0, ans = 0; rep(j,0,n) { q = q + v[j] * (n-2-2*j); r = r + v[j]; area += v[j].cross(v[(j+1)%n]); } rep(i,0,n) { q = q + r*2 - v[i] * n; r = r - v[i]; ans += v[i].cross(q); } cout << setprecision(14) << fixed; cout << ld(ans)/ld(area) << endl; }