Jack and Jill live in a town laid out as an n by n square grid (n <= 30). It takes 1 minute to walk from one location to an adjacent location. In maximizing the distance between Jack and Jill you need consider only the distance between the locations they visit (i.e. you need not consider any intermediate points on the path they take from grid location to grid location). Some locations are impassable due to being occupied by rivers, buildings, etc. Jack must start at his house and walk continuously until he gets to school. Jill must start at her house at the same time as Jack and walk continuously until she arrives at her school. Jack's house and school are impassable to Jill while Jill's house and school are impassable to Jack. Other grid locations that are impassable to both Jack and Jill are given in the input.
Input will consist of several test cases. Each test case will consist of n, followed by n lines with n characters representing a map of the town. In the map, Jack's house is represented by 'H', Jack's school is represented by 'S', Jill's house is represented by 'h', Jill's school is represented by 's', impassable locations are represented by '*', and all other locations are represented by '.' You may assume the normal cartographic convention that North is at the top of the page and West is to the left. A line containing 0 follows the last case.
For each input case you should give three lines of output containing:
10 .......... ...H...... .**...s... .**....... .**....... .**....... .**....... .**....... ...S..h..* .......... 0
6.71 WWWSSSSSSSEEE NEEENNNNNWWW